namespace Player
{   /// <summary>
    /// 玩家控制常量类
    /// </summary>
    public class PlayerConstant
    {

        //瞄准速度
        public static readonly float AimSpeed = 3.0f;
        //移动速度
        public static readonly float MoveSpeed = 5.0f;
        
        
        //转向速度
        public static readonly float TurnSpeed = 5.0f;
        
        //动画衔接
        public static readonly float AnimationDampTime = 0.2f;
        
        //视角最大仰角
        public static readonly float MaxViewAngle = 25f;
        //视角最小仰角
        public static readonly float MinViewAngle = -25f;
    }
}